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After the popularity of the statistics that I’ve been posting to twitter, I decided to take a look at 2011 as a whole. Some of the numbers are pretty staggering! Many stats, broken down into categories.
There was an average of 64,840 planetary export transactions per day, or 2,701 per hour. Of that, 26,693 were in high sec, 6,936 in low sec, 15,844 in null sec and 15,366 in wormhole space. An average of 64,627 characters exported goods from a planet each month, with the annual total being 195,449 different characters.
The top five systems in empire space for planetary interaction and the average number of export transactions per day were:
| Sobaseki | 448.77 |
| Perimeter | 259.68 |
| Maurasi | 193.09 |
| Muvolailen | 156.79 |
| Elonaya | 153.17 |
Barren class planets were unsurprisingly the most utilised. Average number of export transactions per day per planet type:
| Barren | 20,386.70 |
| Gas | 11,441.06 |
| Lava | 11,072.17 |
| Storm | 6,419.07 |
| Temperate | 5,267.01 |
| Plasma | 4,456.42 |
| Ice | 3,473.48 |
| Oceanic | 2,323.80 |
A lot was built! Just under 62 billion missiles. That’s an average of 7.08 million an hour. I’m pretty certain that’s more missiles than the Persians had arrows. 13.2 million ships, too - an hourly average of 1,506.
Average production per hour by hull size and tech level:
| Hull size | Tech 1 | Tech 2 | Tech 3 | Total |
| Shuttle | 495.31 | 495.31 | ||
| Frigate | 391.24 | 80.96 | 472.20 | |
| Cruiser | 110.06 | 33.79 | 13.15 | 157.00 |
| Battlecruiser | 105.59 | 4.00 | 109.59 | |
| Industrial | 85.47 | 6.79 | 92.25 | |
| Destroyer | 59.11 | 6.42 | 65.53 | |
| Battleship | 60.61 | 2.39 | 63.00 | |
| Mining Barge | 29.68 | 12.00 | 41.68 | |
| Capital | 5.99 | 0.29 | 6.28 | |
| Industrial Command | 2.72 | 2.72 | ||
| Total | 1,345.78 | 146.64 | 13.15 | 1,505.57 |
Average production per hour by hull size and race. This excludes any ships not belonging to the four main races, hence the lower totals:
| Hull size | Caldari | Minmatar | Gallente | Amarr | Total |
| Shuttle | 143.54 | 93.60 | 144.22 | 113.95 | 495.31 |
| Frigate | 136.84 | 144.25 | 99.62 | 82.26 | 462.98 |
| Cruiser | 43.75 | 44.25 | 32.34 | 32.05 | 152.39 |
| Battlecruiser | 43.93 | 38.98 | 13.84 | 12.85 | 109.59 |
| Industrial | 19.91 | 16.13 | 25.57 | 14.75 | 76.35 |
| Destroyer | 10.30 | 33.38 | 13.67 | 8.19 | 65.53 |
| Battleship | 13.48 | 16.79 | 12.36 | 16.15 | 58.78 |
| Capital | 1.58 | 0.83 | 2.21 | 1.37 | 6.00 |
| Total | 413.34 | 388.21 | 343.81 | 281.56 | 1,426.92 |
Production of ships per hour by sec group:
| High Sec | 1,346.77 |
| Low sec | 34.39 |
| Null sec | 120.63 |
| Wormhole Space | 3.77 |
The top 15 ships built in 2011 and their total, excluding shuttles and frigates:
| Drake | 330,752 |
| Hurricane | 262,808 |
| Thrasher | 256,829 |
| Noctis | 139,330 |
| Retriever | 127,981 |
| Catalyst | 115,061 |
| Covetor | 113,702 |
| Badger Mark II | 110,761 |
| Bestower | 99,534 |
| Caracal | 97,565 |
| Rupture | 92,589 |
| Vexor | 90,300 |
| Cormorant | 81,749 |
| Manticore | 80,064 |
| Stabber | 76,372 |
Also, our congratulations to the mighty Dreddit corporation for producing more Rifters than anyone else in 2011! 7,829 of them to be precise.
In 2011, 5,381,636 kill reports were generated; that’s an average of 14,744 per day or one every 5.86 seconds. 65% of these kill reports were caused by damage inflicted by a player, whilst non-player controlled entities (from Serpentis to CONCORD) were responsible for the remaining 35%.
Average destruction rate in PVP of the various hull sizes:
| Daily | Hourly | |
| Frigate | 2,315 | 96.48 |
| Capsule | 2,291 | 95.47 |
| Battlecruiser | 1,207 | 50.28 |
| Cruiser | 1,016 | 42.34 |
| Deployable Structure | 529 | 22.05 |
| Battleship | 523 | 21.81 |
| Rookie ship | 448 | 18.65 |
| Industrial | 403 | 16.78 |
| Destroyer | 371 | 15.45 |
| Shuttle | 208 | 8.67 |
| Mining Barge | 159 | 6.64 |
| Capital | 27 | 1.11 |
| Industrial Command | 9 | 0.39 |
By tech level:
| Daily | Hourly | |
| Tech 1 | 7,859 | 327.46 |
| Tech 2 | 1,574 | 65.57 |
| Tech 3 | 79 | 3.28 |
By race, excluding rookie ships and capsules:
| Race | Daily | Hourly |
| Minmatar | 2,041 | 85.05 |
| Caldari | 1,758 | 73.26 |
| Gallente | 1,172 | 48.85 |
| Amarr | 1,079 | 44.98 |
| Other | 721 | 30.04 |
Overall, 576,860 different characters lost ships to non-players in 2011, and 422,801 lost ships in PVP scenarios. 155,087 characters scored at least one final blow, too!
To finish this blog off - If there’s one big thing in EVE, it would have to be the market. In total in 2011, 348,483,735 market transactions were performed with a total combined trade value of 2,692,367,631,609,430 ISK. That’s a lot. To break that down, 2011 on average:
| Day | Hour | Minute | Second | |
| ISK | 7,376,322,278,382 | 307,346,761,599 | 5,122,446,027 | 85,374,100 |
| Transactions | 954,750 | 39,781 | 663 | 11 |
Here's hoping for an even more productive and explosive 2012! If stats like these interest you, don’t forget to follow my twitter account and the comments thread of this blog. I’ll try to answer as many of the questions that come up as I can.
- CCP Diagoras
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Crucible 1.1.3 will be deployed tomorrow, February 7th, during the regular daily downtime. No extended downtime is scheduled. The patch addresses a C++ runtime error some players have been running into lately, along with adding some much needed backend additions for devs. Patch notes and information about patch size can be can be found by scrolling to the bottom of this page.
The next mass test on our test-server Singularity will be on Tuesday, February 7 at 20:00 UTC. In this mass-test we will be testing the latest performance improvements to the overview window and brackets in space. The SisiLauncher tool is available for the Windows client, otherwise please follow the instructions on the Singularity page in Evelopedia.
Testing should last around 60 minutes. All participants will receive two million skillpoints on Singularity.
Please refer to this thread for more information about how you participate in the test, and this EVElopedia article for more information on mass testing.
The new EVE Online website (discussed in this blog) is going to undergo a few final tweaks and is scheduled to release next week, instead of this week as originally estimated.
At the same time the new website will be revealed, the resources and information which players have sought on the EVE Online site, will be made available on a new community website which should prove to be quite an improvement in terms of browsing and locating what you need.
We look forward to showing you the two websites and wish you all a great weekend!
EVE Online: Crucible 1.1.2 is scheduled for deployment during a regular downtime on Wednesday, February 1. This patch includes several crash fixes and a number of improvements to the new Neocom. Patch notes have been added to the list of Crucible 1.1 patch notes.